1. Equations of a Plane — Three Forms
A plane in 3D space can be expressed in three equivalent forms. You must be able to use all three and convert between them.
Converting Between Forms
2. The Vector Product a × b
The vector product (cross product) of two vectors produces a new vector perpendicular to both. It is the key tool for finding normals to planes and shortest distances between skew lines.
Key Applications of the Vector Product
3. Lines and Planes — Seven Problem Types
- 1Compute d · n (dot product of line direction d with plane normal n).
- 2If d · n ≠ 0: line INTERSECTS plane. Proceed to find the point.
- 3If d · n = 0: line is parallel to or lies IN the plane. Test by substituting the line's base point a into the plane equation.
- 4If a satisfies the plane equation: line LIES IN the plane. Otherwise: line is PARALLEL.
- 1Write the line parametrically: x = a₁+λd₁, y = a₂+λd₂, z = a₃+λd₃.
- 2Substitute these into the Cartesian plane equation ax+by+cz=d.
- 3Solve for λ.
- 4Substitute λ back into the line equation to get the coordinates of the intersection point.
- 1Write the line through P with direction n (the plane's normal): r = p + λn.
- 2Substitute into the plane equation to find λ.
- 3The foot F = p + λn (the intersection point of this perpendicular line and the plane).
- 4Distance from P to plane = |PF| = |λ| · |n|.
This is the quickest method for distance from a point to a plane — use it when the plane is in Cartesian form.
- 1The angle φ between a line (direction d) and a plane (normal n) satisfies:
- 2sin φ = |d · n| / (|d| |n|) — note: use sin not cos, and take absolute value.
- 3This is because φ is the complement of the angle between d and n.
- 4Always check: if the answer gives an obtuse angle, use 180° minus it to get the acute angle.
- 1The angle between two planes equals the angle between their normals n₁ and n₂.
- 2cos θ = |n₁ · n₂| / (|n₁| |n₂|) — take absolute value to always get acute angle.
- 3If the dot product is zero, the planes are perpendicular.
- 1Direction of line = n₁ × n₂ (cross product of the two normals).
- 2Find a point on the line: set one coordinate (e.g. z = 0) and solve the two plane equations simultaneously for x and y.
- 3Write the line equation: r = (found point) + t(n₁ × n₂).
- 1Two skew lines: r = a + λd₁ and r = b + μd₂.
- 2Find common perpendicular direction: n = d₁ × d₂.
- 3Shortest distance = |(a − b) · n̂| where n̂ = n/|n| is the unit common perpendicular.
- 4Equivalently: distance = |(a − b) · (d₁ × d₂)| / |d₁ × d₂|.
- 5To find the equation of the common perpendicular: it passes through one line, direction n. Find the point on each line where the perpendicular meets it.
Two lines are skew if they are not parallel and do not intersect.
Test for intersection: set equal componentwise.
Inconsistent → no intersection. Lines are skew. ✓
The common perpendicular has direction n = (1, −1, 1). We need to find where it meets each line.
A point on L₁ is (2+λ, 1+2λ, λ). The common perpendicular from this point has direction (1,−1,1). For it to reach L₂, it must satisfy the system — but for the equation we can state:
The complete common perpendicular calculation requires solving λ and μ simultaneously — this is typically set as a full A* question with several marks allocated.
Interactive Vector Calculator
Compute vector products, plane equations, distances, and angles instantly. Enter your vectors and choose the operation.
Plane: ax+by+cz=d | Point: (x₀,y₀,z₀)
L₁: r = a + λd₁ | L₂: r = b + μd₂
Practice Questions
Formula Reference Sheet
Complete reference for Vectors in 3D — Cambridge 9231 P1, Section 1.6.
- Show the j-component negation explicitly when computing cross products — the minus sign on j is the most common source of errors.
- For line–plane angle, always use sin not cos. A line lying in a plane makes 0° with the plane but 90° with its normal — that is why sin appears.
- When finding the line of intersection of two planes, the direction is n₁×n₂ and a point is found by setting z=0 (or whichever coordinate gives a clean system).
- To show lines are skew: first confirm not parallel (directions not proportional), then show no intersection by solving the parametric system and checking it is inconsistent in one equation.
- For skew distance, use the formula |(a−b)·(d₁×d₂)|/|d₁×d₂| directly — it is faster than finding the common perpendicular first.
- Always convert between plane forms fluently — Cambridge may give Form 3 and ask a question that requires Form 1.